Realtime Shader Editor | Godot Edition
Overview:
A very basic Realtime Shader Editor made in Godot 4.4. Performance was not even thought of so don't make a ray tracer. And just have fun!
The Future:
The future of this application will include:
- Updated UI.
- 3D Shaders, Volumetric Shaders
- Intellisense / Code Completion
- GLSL / HLSL support
- Performance Inprovements
- Project Saving System
- More than 1 Shader file
- More...
You'll get Realtime Shader in a .exe format ( upon request there will be Linux, and MacOS builds )
Speed
Very fast, Hot reloadable shaders
Formats
2D and 3D Spatial Shaders
Size
91.1 MB
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